As you work through the single-player campaign, you unlock additional co-op missions that support up to three players hopefully, a few of these are available right out of the gate, with no need to unlock.īefore a co-op mission begins, each player builds a force from a given number of points. These missions serve as the somewhat logical extension of a property RTS games have always shared with most PC dungeon-crawling RPGs: the point-and-click control scheme. What I did see was the game's more unusual mode, its take on a cooperative play dungeon-crawler. I was unfortunately unable to see any of the single-player mode, but representatives promised I could get my hands on some full preview code in advance of the game's planned March completion. In the single-player mode, the humans and mutants team up to drive back the aliens and find a way to stop the plague. In time-honored RTS tradition, the humans, mutants, and aliens serve as the game's three opposing factions. To my surprise, in certain ways it draws as much from Diablo as from StarCraft, giving the game a unique angle that should help it stand out among its more typical competitors. This game takes a very different tack to that one its videogamey premise sees aliens attacking a far-future Earth where an extraterrestrial shard has turned much of humanity into mutants, and a global plague threatens to dessicate the planet. That's not to say I had any actual preconceptions, but I've been shown countless similar-looking RTS games over the years, and let's just say it can frequently be hard to tell them all apart.Īs it turns out, WorldShift is being developed by Bulgaria-based Black Sea Studios, responsible for 2005's well-received Knights of Honor. I have to admit I had fairly average expectations going into a demo of PC real-time strategy title WorldShift earlier this week.
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